Ajact: Assess.
You've teleported into the hold of an old-timey sailing ship full of stolen teleporters--er, transportalizers. It seems like this little guy is being kept prisoner and forced to help these villains get wherever they're going. (Why do you feel like you've seen this particular villain before?) You're filled with shame as you realize that if you had a weapon you still couldn't even try to help the little guy.
They start writing a label and drawing a map of whatever's on the other side of the transportalizer they just came from, while the guard leans against a stack of crates. You think the best you can do is take one of these transportalizers somewhere else while the guard isn't looking so she won't catch the little guy helping you.
Where should you go?