Pnimm: Take matters into your own hands.




It's not that you don't trust Zevvie. From what Maz says they're extremely nice. It's just that you don't really think there are any parallels between your situation and anyone else's situation. Maybe that poor myd Ygrit who wrote that note, but it's not like Zevvie even knows them.

No, for a while now you've been wondering if you should open your mind once again to the echoing whispers of Dwellertongue that fill the Furthest Ring without refuge or pause. The last time you listened (according to Maz) you managed to get two of your friends transcended and evacuated from your session, as well as giving them the tools to purge the glitch that was making it unwinnable for the next players. You might not get to choose what you do in that state, but you're sure it would be something important and useful, unlike anything you've managed to do in however many months you've been stuck here.

It's too heavy of a decision for you, so you get out your deck of magic cards. You've heard about a divination they used to do in Myd Core with playing cards. Maybe it'll turn out you can do magic--or failing that, at least clarify your thoughts. You shuffle, and draw the first card.