Review what you've learned.




Right, about your Aspect. Actually, maybe you can review it with someone who knows way more about this game than you.

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-- animatedArthropology [AA] contacted lunateAgronomicon [LA]. --

AA: Hey are you free to compare notes
LA: Sure, it's the same time for me as it was last time we talked. What have you found out?
AA: So the basic story of my land is that there used to be some kind of powerful entity called Turms who used to guide people through what's basically a planet sized labyrinth as far as I can tell
AA: But they're gone now and the signs they used to guide people now lead into more danger
AA: I also met a bunch of nice guys who now live next to my house and they didn't know a ton but one of them mentioned some locations that might be aspecty
AA: And I got some abilities I guess from completing quests that SEEM like they're aspecty
AA: One's called Wyrmstep and I guess is like short range teleportation kinda
AA: The other one's called Hoshyk which I have no clue what that means but it applies the blinded status condition to enemies around me in a sort of chain
LA: Oh, interesting. That's Old Amdaian for "darkness." My first association with it is actually the Plague of Darkness, though, from the story of the Egress. Which makes sense because it sounds like you're plaguing your enemies.
AA: You keep mentioning the COOLEST things please tell me about the Egress and the Plague of Darkness
LA: I keep getting us off track... Well, to be brief, supposedly the reason our ancestors left Adma Cadma was because they were in danger--the tradition on CL and AC's planets is that they were enslaved and the Plagues were to hurt the slavers enough that our ancestors could get away. But here the tradition is that they inflicted the Plagues on themselves to prepare themselves to leave their planet and enter the aether. I'm not sure how it's related, but there you have it.
AA: Woah
LA: Ahem. So your Aspect includes elements of movement and obscuring yourself from enemies.
AA: Agh you make it so hard to stay on topic >``<
AA: But yeah, though I'm not sure what the wyrm thing is about
LA: Why, does the word mean something to you?
AA: Oh yeah a wyrm is a mythical creature, kind of like dragons or cattle, it's like a big long centipede with no legs (so, AKA anipede) that chews through rocks and makes tunnels and stuff belowground
AA: Now we know those sounds are caused by earthquakes haha but people still say to be careful cause wyrms are chewing closer
LA: Cattle are mythical...?
LA: Well, that's interesting, but I think it still needs more pieces. Definitely looking into your Denizen more should be fruitful, and you have some locations to check out.
AA: Wait is Turms the Denizen
AA: Do you know about Denizens as a class
LA: Oh! Yes, they're powerful entities, like you said, that used to take care of our lands. Finding them is one of the central quests of this game. They know a ton about what's going on and they're very wise. Definitely one of the foremost sources of information you can't get elsewhere.
AA: Ooh have you met yours
LA: I'm going to soon. That's actually something you're helping me with right now, in your future I mean.
AA: So what do you know about your Denizen
LA: Her name is Irkalla, and she used to keep things steady and balanced--after she vanished all the settlements the consorts live in became precarious, so there are land quests about helping them build more solid foundations and things like that.
AA: Is your Aspect "balance"
AA: Is that even an element
LA: Kind of close. My Aspect is Integral.
AA: That's definitely not an element
AA: It's not even a noun
LA: Ours are more like processes than physical elements. Perduring, dividing, uniting, ordering. It's a little alchemical, if you want to think about it that way.
LA: Do you know much about simple machines? Fulcrums?
AA: Umm that's like the thing you prop a lever on?
AA: I'm not a builder sorry
LA: The poetic thing about them is they don't move even when other things move around them. Motion and force pass through them, you could say, without changing them.
AA: That's pretty abstract compared to something like "stone" or "wind"
LA: Well, it's not an object, but I don't think it's abstracted from the material realm. Caloric might not be visible, but it's a real substance you can move around. Integral enterprise is all about moving other things without being moved.
AA: Hmm I guess that makes sense
LA: How are you doing with your strife modus? It seems hard to work with before you have access to alchemy. In-game alchemy, that is.
AA: Oh I have not been using it }:\
AA: I tried weaponizing my sylladex with rocks and stuff but with bilingual hash you have to use a command with the same hash value as the item AND it has to be in the same language you used to store it
AA: It's kinda too much to keep track of when monsters are attacking me
AA: My sprite has just been taking care of enemies
LA: Your sprite's not going to be around forever, though.
AA: Why? Where's it going?
LA: It's one of those things about the game, how you're supposed to grow past needing help from more powerful protectors. But this explains some things, give me a moment to check.
AA: But I could probably just not engage in fights right
AA: Like run away
LA: I'm back. You won't be able to completely avoid fighting in this game. At least based on the fact that in your future you gave me the code for a weapon.
AA: But I'm not going to be able to use a weapon because it's not a deck of cards
AA: Unless you know a way to get another unassigned specibus card
LA: Just take this code to your alchemist and see.
LA: 2iQJb3F
AA: You're so mysterious all the time }:\
LA: I learned from the best!